RESEARCH BY APP CATEGORY
What we found
Over the last 15 years, educational apps have evolved to become fun and engaging while helping kids hit their learning goals. Gamification motivates kids to learn by rewarding badges and leaderboard placement; micro and nano-learning cater to those with short attention spans with quick, bite-sized lessons; and virtual (VR) and augmented reality (AR) offer immersive learning experiences you can’t get in books.
With many schools providing devices, the amount of time kids learn through education apps on their personal devices is minimal – especially compared with how much time is spent on social media or gaming apps. Unchanged from the previous year, 2024 saw kids dedicate 6 minutes per day on educational apps installed on their personal devices. Language-learning app Duolingo was again the number 1 app by global popularity, and piano-learning Simply Piano was the educational app where kids worldwide spent the most time, practicing for 19 minutes per day.
In 2024, educational technology (EdTech) in schools continued to advance, with learning management systems (LMS) and classroom management platforms increasingly emphasizing personalized, engaging, and authentic learning experiences. One interesting trend is the rise of “edutainment,” which mixes educational content with entertainment to maintain students’ interest.
School devices
Gathered mostly from school-issued and BYOD devices, Qoria group insights reveal the top 10 most popular learning-related platforms kids used across 2024, comparing use in the US, UK, and Australia.
This representation reflects device use in schools around the world: depending on where children grow up, access to school devices varies dramatically. Out of the 5 countries analyzed in our report, these 3 have a higher level of school device penetration, which is why we explore learning platforms on educational devices in these locations alone.
the most popular apps and websites on school devices in 2024
Schools in the US, UK, and Australia made frequent use of Google tools: Google Classroom featured in the top 10 in all 3 countries, ranking 1st overall in the UK.
Learning management systems (LMS) also featured in the top 10 across all regions, though less so in the UK, where the classroom focus was more on review programs and learning tools. LMS GradPoint ranked highly in Australia, while other popular systems included Clever, Classlink, and i-Ready in the US.
Gamified learning proved a hit in 2024, with multiple game-based platforms featuring in the top 10 across all countries: reading challenge solution Beanstack proved popular in all areas, while activity site ABCya! made it onto both US and Australian popularity charts. In the UK, firm child-favorite quiz platform Kahoot! secured a top 3 position, while other quiz sites such as Quizlet and Quizzizz hit the top 10, too.
As in previous years, we focus on learning apps that children use on their personal devices, as opposed to school-based tools such as Google Classroom. As educational apps typically see lower usage compared to other categories like social media and gaming, we omit the “most blocked” section as educational apps are not a common problem for parents.
RESEARCH BY APP CATEGORY
Education
What we found
With many schools providing devices, the amount of time kids learn through education apps on their personal devices is minimal – especially compared with how much time is spent on social media or gaming apps. Unchanged from the previous year, 2024 saw kids dedicate 6 minutes per day on educational apps installed on their personal devices. Language-learning app Duolingo was again the number 1 app by global popularity, and piano-learning Simply Piano was the educational app where kids worldwide spent the most time, practicing for 19 minutes per day.
In 2024, educational technology (EdTech) in schools continued to advance, with learning management systems (LMS) and classroom management platforms increasingly emphasizing personalized, engaging, and authentic learning experiences. One interesting trend is the rise of “edutainment,” which mixes educational content with entertainment to maintain students’ interest.
Most popular educational apps in 2024* vs average daily time spent
*Ranked 1-6 from most-least popular, based on total % of children opening app for at least 5 minutes across the year
School devices
Gathered mostly from school-issued and BYOD devices, Qoria group insights reveal the top 10 most popular learning-related platforms kids used across 2024, comparing use in the US, UK, and Australia.
This representation reflects device use in schools around the world: depending on where children grow up, access to school devices varies dramatically. Out of the 5 countries analyzed in our report, these 3 have a higher level of school device penetration, which is why we explore learning platforms on educational devices in these locations alone.
Most popular apps and websites on school devices in 2023
Learning management systems (LMS) also featured in the top 10 across all regions, though less so in the UK, where the classroom focus was more on review programs and learning tools. LMS GradPoint ranked highly in Australia, while other popular systems included Clever, Classlink, and i-Ready in the US.
Gamified learning proved a hit in 2024, with multiple game-based platforms featuring in the top 10 across all countries: reading challenge solution Beanstack proved popular in all areas, while activity site ABCya! made it onto both US and Australian popularity charts. In the UK, firm child-favorite quiz platform Kahoot! secured a top 3 position, while other quiz sites such as Quizlet and Quizzizz hit the top 10, too.
Personal devices
Children and educational app use in 2024
Although Minecraft: Education Edition is available in 115 countries, this learning-focused version of the world’s best-selling game only entered our Australian popularity chart, holding the number 2 spot for the 2nd year in a row.
Looking at time, however, the music tuition app Simply Piano was the educational app where kids worldwide invested the most, practicing for 19 mins/day. And while Khan Academy users around the world spent an average of 14 minutes a day on the platform, it’s in the US where study time really shone, with kids using the adaptive learning platform IXL for 34 minutes per day.
In Spain, children spent the most time (23 minutes/day) on Smartick, a math and reading-based adaptive learning platform that breaks down learning into 15-minute bursts for 4 to 14-year-olds. Down under, kids in Australia devoted the most time to another math learning app, Mathletics Students, with 15 daily minutes.
Most popular educational apps in 2024* vs average daily time spent
*Ranked 1-6 from most-least popular, based on total % of children opening app for at least 5 minutes across the year
Our 14-year-old was browsing YouTube and random sites during class, and during homework time. It was a huge distraction so we had to put up guardrails.
– Parent of 2, 50.
Time spent on top 6 most popular educational apps, from 2020-2024 (avg. mins/day)
Children and educational app use in 2024
Globally, the top 5 most-opened educational apps on kids’ devices remained identical to the previous year, with the friendly owl-fronted language app at the top, followed by Google’s Photomath, then Kahoot!, Quizlet, and Simply Piano. Taking a deeper look into individual countries, AI began to make its mark across the lower half of the league tables in Europe: learning assistant Knowunity entered the UK, Spain, and France’s popularity charts for the first time, offering personalized study help across a multitude of topics such as algebra, poetry, and biology.
Although Minecraft: Education Edition is available in 115 countries, this learning-focused version of the world’s best-selling game only entered our Australian popularity chart, holding the number 2 spot for the 2nd year in a row.
Looking at time, however, the music tuition app Simply Piano was the educational app where kids worldwide invested the most, practicing for 19 mins/day. And while Khan Academy users around the world spent an average of 14 minutes a day on the platform, it’s in the US where study time really shone, with kids using the adaptive learning platform IXL for 34 minutes per day.
In Spain, children spent the most time (23 minutes/day) on Smartick, a math and reading-based adaptive learning platform that breaks down learning into 15-minute bursts for 4 to 14-year-olds. Down under, kids in Australia devoted the most time to another math learning app, Mathletics Students, with 15 daily minutes.
Time spent on top 6 most popular educational apps, from 2020-2024 (avg. mins/day)
How long did children spend on educational apps on personal devices in 2024?
We’ve seen that kids mainly use their school devices for classroom-related activities, and the educational apps on their personal devices are mostly short, gamified learning experiences. The 6 minutes per day kids spent on learning apps reflects small, short educational bites: usually in the form of a session on their favorite gamified learning app, such as Kahoot! (9 mins/day) or Duolingo (8 mins/day). The flashcard-based tool Quizlet, which featured in all popularity charts except Spain, had kids globally spending 10 minutes on average creating, sharing, and studying interactive materials.
What we expect
As educational technology (EdTech) continues to progress, we can expect more personalized, accessible, and immersive learning experiences for our children. In 2025 and beyond, experts predict we’ll see more advanced AI-powered adaptive learning, to cater not just to a child’s academic level but to their individual learning style and pace, and AI-driven tutoring will also give kids the chance to get instant feedback and guidance outside of the classroom. Advances in AR and VR will make immersive, interactive learning more available, for example, kids could learn about dinosaurs by exploring the prehistoric world in virtual reality.
With student wellbeing now taking center stage in many schools, EdTech platforms are increasingly incorporating social emotional learning (SEL) tools that help children develop emotional intelligence, interpersonal skills, and resilience. These tools often offer a curriculum of activities and resources that help children understand the importance of wellbeing, and connect with the person they are becoming in an engaging, dynamic way.
Because of the cybersecurity burden behind too many EdTech tools, coupled with their sometimes steep learning curves, many schools are looking to take a “less is more” approach to the technology they use, opting for fewer but more effective platforms.
The way kids use technology to learn might be changing, but parents’ and educators’ roles remain the same: to help children navigate the digital world responsibly and safely.
As educational technology (EdTech) continues to progress, we can expect more personalized, accessible, and immersive learning experiences for our children. In 2025 and beyond, experts predict we’ll see more advanced AI-powered adaptive learning, to cater not just to a child’s academic level but to their individual learning style and pace, and AI-driven tutoring will also give kids the chance to get instant feedback and guidance outside of the classroom. Advances in AR and VR will make immersive, interactive learning more available, for example, kids could learn about dinosaurs by exploring the prehistoric world in virtual reality.
With student wellbeing now taking center stage in many schools, EdTech platforms are increasingly incorporating social emotional learning (SEL) tools that help children develop emotional intelligence, interpersonal skills, and resilience. These tools often offer a curriculum of activities and resources that help children understand the importance of wellbeing, and connect with the person they are becoming in an engaging, dynamic way.
Because of the cybersecurity burden behind too many EdTech tools, coupled with their sometimes steep learning curves, many schools are looking to take a “less is more” approach to the technology they use, opting for fewer but more effective platforms.
The way kids use technology to learn might be changing, but parents’ and educators’ roles remain the same: to help children navigate the digital world responsibly and safely.